/********CONTROLS ****************************/

WASD / ARROWS - Move

SPACE - Dash (in battle)

SHIFT - Slow movement (in battle)

Click to open treasure, advance dialogue, and hit buttons.

/*********** NO MORE CONTROLS***************/

A game made with the strange limitations of Khan Academy Processing JavaScript.

I've stopped working on it ever since I started learning the Godot Game engine instead, but it still holds a special place in my heart. 

The battle system is similar to Undertale's, and the map system is closer to that of a dungeon-crawlers.

Includes: Unfairly balanced enemies (looking at you, Goblin), tons of WIPs, and a final boss and player character with no sprite. [Point is: I will most likely never finish any of these WIPs.]

Has 3 main endings (depending on what you do with a certain... artefact). To anybody trying to get all three, you have my utmost respect.

Good luck, adventurer... you'll need it.


Post your score (with a screenshot) in the comments! I'll add you to the leaderboard!


Khan Academy link (contains source code and editor): Drago's Game | Khan Academy

Published 2 hours ago
StatusCanceled
PlatformsHTML5
AuthorBlueDragon
GenreAdventure, Strategy
Made withPiskel
TagsBullet Hell, Dungeon Crawler, Experimental, Pixel Art
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Comments

Log in with itch.io to leave a comment.